We Should Never Settle on What 'Game of the Year' Signifies
The difficulty of uncovering innovative titles remains the gaming sector's biggest existential threat. Even in worrisome age of corporate consolidation, escalating profit expectations, labor perils, the widespread use of AI, platform turmoil, shifting generational tastes, salvation often revolves to the dark magic of "achieving recognition."
That's why my interest has grown in "awards" more than before.
Having just a few weeks left in 2025, we're deeply in GOTY season, an era where the minority of enthusiasts who aren't enjoying the same multiple free-to-play competitive titles weekly tackle their unplayed games, argue about the craft, and realize that they as well won't get every title. There will be detailed best-of lists, and there will be "you overlooked!" responses to those lists. An audience consensus-ish selected by press, influencers, and enthusiasts will be revealed at annual gaming ceremony. (Creators vote in 2026 at the interactive achievements ceremony and GDC Awards.)
This entire celebration serves as entertainment — there are no right or wrong selections when discussing the top games of this year — but the importance seem more substantial. Every selection made for a "annual best", either for the grand main award or "Best Puzzle Game" in forum-voted recognitions, creates opportunity for a breakthrough moment. A mid-sized experience that went unnoticed at release may surprisingly gain popularity by competing with better known (meaning extensively advertised) blockbuster games. Once the previous year's Neva popped up in the running for a Game Award, I know without doubt that many gamers quickly sought to see a review of Neva.
Historically, recognition systems has created minimal opportunity for the breadth of games launched each year. The difficulty to address to consider all seems like climbing Everest; nearly 19,000 games came out on PC storefront in last year, while only seventy-four games — including recent games and ongoing games to mobile and virtual reality specialized games — appeared across The Game Awards finalists. As commercial success, conversation, and platform discoverability influence what players play annually, there's simply not feasible for the scaffolding of honors to adequately recognize the entire year of releases. Nevertheless, there's room for improvement, if we can recognize its significance.
The Predictability of Annual Honors
Earlier this month, prominent gaming honors, among interactive entertainment's oldest awards ceremonies, published its nominees. Even though the selection for Game of the Year itself takes place early next month, you can already see the direction: 2025's nominations created space for rightful contenders — major releases that received recognition for polish and scope, popular smaller titles celebrated with major-studio excitement — but throughout a wide range of categories, exists a evident concentration of familiar titles. In the vast sea of creative expression and mechanical design, excellent graphics category allows inclusion for several exploration-focused titles located in feudal Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"Suppose I were creating a future Game of the Year in a lab," a journalist wrote in online commentary continuing to chuckling over, "it would be a PlayStation exploration role-playing game with turn-based hybrid combat, party dynamics, and luck-based replayable systems that leans into risk-reward systems and features modest management development systems."
Award selections, throughout official and community versions, has turned predictable. Years of finalists and honorees has created a pattern for what type of refined lengthy experience can earn a Game of the Year nominee. Exist games that never achieve GOTY or including "significant" creative honors like Creative Vision or Narrative, thanks often to innovative design and quirkier mechanics. The majority of titles published in a year are likely to be relegated into genre categories.
Notable Instances
Hypothetical: Would Sonic Racing: Crossworlds, a title with a Metacritic score only slightly shy of Death Stranding 2 and Ghosts of Yōtei, reach the top 10 of The Game Awards' top honor category? Or even one for superior audio (as the music is exceptional and merits recognition)? Probably not. Top Racing Title? Certainly.
How good should Street Fighter 6 have to be to earn GOTY consideration? Might selectors consider unique performances in Baby Steps, The Alters, or The Drifter and acknowledge the most exceptional acting of this year absent a studio-franchise sheen? Does Despelote's brief play time have "enough" story to deserve a (justified) Top Story recognition? (Furthermore, should industry ceremony need Top Documentary award?)
Similarity in preferences across the years — among journalists, among enthusiasts — demonstrates a method progressively biased toward a certain time-consuming game type, or indies that landed with enough of impact to qualify. Not great for a sector where exploration is everything.